In this session, the presenters attempted to look at two key issues:
1. What is the user perspective of software applications in the year 2020 and what actions are necessary to deliver on these expectations?
2. How must application strategy and governance change to move to the world of applications in 2020?
In this day and age of heavy consumerization and multiple device ownership, having an ensemble experience in that all devices need to work seamlessly together is a critical requirement of applications.
Given the proliferation of multiple devices, it is but natural that users would have a short attention span. Hence, the presenters suggest using "gamification" as a strategy to build interactive game features that will encourage participation and challenge.
But mainly, they caution that the next breed of developers need to be trained in human factor design and hybrid thinking. The developers need to expect additional interaction types an be prepared to offer "on the fly" analytics to change user experience dynamically.
1. What is the user perspective of software applications in the year 2020 and what actions are necessary to deliver on these expectations?
2. How must application strategy and governance change to move to the world of applications in 2020?
In this day and age of heavy consumerization and multiple device ownership, having an ensemble experience in that all devices need to work seamlessly together is a critical requirement of applications.
Given the proliferation of multiple devices, it is but natural that users would have a short attention span. Hence, the presenters suggest using "gamification" as a strategy to build interactive game features that will encourage participation and challenge.
But mainly, they caution that the next breed of developers need to be trained in human factor design and hybrid thinking. The developers need to expect additional interaction types an be prepared to offer "on the fly" analytics to change user experience dynamically.